Hack na cursor.io

HackForum

Hack na cursor.io#
Poradí mi prosím někdo jaké části(hodnoty) hacku na cursor.io by se dali přepsat?Tady je celý hack,který se zkopíruje do konzole:::
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];
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[0,1,2,1],
[2,0,2,2]
];
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[0,0,0,2],
[0,1,2,1],
[2,0,2,1]
];
alphabet[107] = [
[0,0,2,0],
[1,0,0,2],
[1,0,2,2]
];
alphabet[108] = [
[0,0,2,0],
[2,0,2,2]
];
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[2,1,0,2],
[0,2,2,2]
];
alphabet[110] = [
[0,0,2,0],
[0,0,2,2],
[0,2,2,2]
];
alphabet[111] = [
[2,0,0,0],
[0,0,0,2],
[0,2,2,2],
[2,2,2,0]
];
alphabet[112] = [
[2,0,0,0],
[0,0,0,2],
[0,2,1,2],
[1,2,1,0]
];
alphabet[113] = [
[2,0,0,0],
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[0,2,2,2],
[2,2,2,0],
[1,1,2,2]
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[1,1,2,2]
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[1,0,1,2],
[2,0,2,2],
[0,0,1,0],
[1,2,2,2]
];
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[0,0,0,2],
[0,1,2,1]
];
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[0,0,2,0],
[0,2,2,2],
[2,0,2,2]
];
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[0,0,2,1],
[0,2,2,1]
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[2,0,1,1],
[2,2,1,1]
];
alphabet[120] = [
[0,0,2,2],
[2,0,0,2]
];
alphabet[121] = [
[0,0,1,1],
[0,2,1,1],
[1,1,2,1]
];
alphabet[122] = [
[0,0,0,2],
[0,2,2,0],
[2,0,2,2]
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function sa(f) {
return f << 1
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function ta(f) {
return f << 1
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a.fillText("Play the game on [link]", 400 - a.measureText("Play the game on [link]").width /
2, 330);
top.location = "[link]";
throw "Please do not embed our website, thank you.";
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function ua(f) {
V(f)
}

// Apparently unimportant
function W(f, b) {
J = f;
K = b;
k = v = f;
q = w = b;
B = v << 1;
C = w << 1
}

// Handles clicking
function va(f) {
if (D) return L = !1, V(f), !1;
//U() ? X || (X = !0, W(k, q)) : (X = !1, D || M.checked || y.requestPointerLock && y.requestPointerLock());
if (L) L = !1, Q();
else if (V(f), (f.ctrlKey || f.shiftKey) && !H.checked) Y = !0, R = k, S = q;
else if (100 < t - ca && v == k && w == q) {
ca = t;
I.push([v << 1, w << 1, t]);
wa(v, w, 10);
var b = [v, w];
N.push(b);
setTimeout(function() {
N.remove(b)
}, 1E3)
}
return !1
}

// Apparently unimportant
function xa(f) {
Y = !1
}

// Sets local storage for cursor lock and drawing
function ya() {
A.localStorage && M && (A.localStorage.setItem("noCursorLock", M.checked ? "1" : "0"), A.localStorage.setItem("noDrawings", H.checked ? "1" : "0"))
}

// Handles mouse movement and drawing
function V(f) {
if (U()) {
var b = f.webkitMovementX || f.mozMovementX || f.movementX || 0;
f = f.webkitMovementY || f.mozMovementY || f.movementY || 0;
300 > Math.abs(b) + Math.abs(f) && (B += b, C += f, v = B >> 1, w = C >> 1)
} else f.offsetX ? (B = f.offsetX, C = f.offsetY) : f.layerX && (B = f.layerX, C = f.layerY), v = B >> 1, w = C >> 1;
k = v, q = w; /* Changed to allow movement through walls */
lastX = posX;
lastY = posY;
posX = k;
posY = q;
if (debugMode) console.log(v + ", " + w);
if (Z(), !U() || v == k && w == q || (f = b = 0, v > k && (b = 1),
w > q && (f = 1), v = k, w = q, B = (v << 1) + b, C = (w << 1) + f), Y && (R != k || S != q) && 50 < t - da) {
b = R;
f = S;
var a = k,
d = q;
if (!D && null != u && u.readyState == WebSocket.OPEN) {
var g = new ArrayBuffer(9),
e = new DataView(g);

e.setUint8(0, 3);
e.setUint16(1, b, !0);
e.setUint16(3, f, !0);
e.setUint16(5, a, !0);
e.setUint16(7, d, !0);
u.send(g)

if (markerEnabled) {
e.setUint8(0, 3);
e.setUint16(1, b+2, !0);
e.setUint16(3, f, !0);
e.setUint16(5, a+2, !0);
e.setUint16(7, d, !0);
u.send(g)
e.setUint8(0, 3);
e.setUint16(1, b, !0);
e.setUint16(3, f+2, !0);
e.setUint16(5, a, !0);
e.setUint16(7, d+2, !0);
u.send(g)
e.setUint8(0, 3);
e.setUint16(1, b-2, !0);
e.setUint16(3, f, !0);
e.setUint16(5, a-2, !0);
e.setUint16(7, d, !0);
u.send(g)
e.setUint8(0, 3);
e.setUint16(1, b, !0);
e.setUint16(3, f-2, !0);
e.setUint16(5, a, !0);
e.setUint16(7, d-2, !0);
u.send(g)
}
}
R = k;
S = q;
da = t
}
}

// Apparently not important
function Z() {
ea(k, q) && Q();
if (z(k, q)) {
var a;
a: {
a = k;
var b = q,
c = [],
d = new Uint8Array(12E4);
c.push([a, b]);
d[a + 400 * b] = 1;
do {
var g = c.shift(),
e = g[0],
g = g[1];
if (!(0 > e || 0 > g || 400 <= e || 300 <= g)) {
if (!z(e, g)) {
a = {
x: e,
y: g
};
break a
}
d[e -
1 + 400 * g] || (c.push([e - 1, g]), d[e - 1 + 400 * g] = 1);
d[e + 1 + 400 * g] || (c.push([e + 1, g]), d[e + 1 + 400 * g] = 1);
d[e + 400 * (g - 1)] || (c.push([e, g - 1]), d[e + 400 * (g - 1)] = 1);
d[e + 400 * (g + 1)] || (c.push([e, g + 1]), d[e + 400 * (g + 1)] = 1)
}
} while (0 < c.length);
a = {
x: a,
y: b
}
}
k = a.x;
q = a.y
}
if (k != v || q != w) a = fa(k, q, v, w), k = a.x, q = a.y;
ea(k, q) && Q()
}

// Cleans up map on level transition
function $() {
console.log("Next map");
initialLoad = true;
for (var i = 0; i < maxButtons; i++)
buttons = new Array(3);
buttonIndex = 0;
T.set(za);
r = [];
I = [];
O = []
}

// Enables image smoothing
function ga(f) {
a.imageSmoothingEnabled = f;
a.mozImageSmoothingEnabled = f;
a.oImageSmoothingEnabled = f;
a.webkitImageSmoothingEnabled = f
}

// Prints connected message
function Aa() {
$();
console.log("Connected!")
}

// Prints socket closed message
function Ba(a) {
$();
console.log("Socket closed: " + a.reason)
}

// Prints socket error message
function Ca(a) {
console.log("Socket error")
}

// Gets strings, but without it the map won't load
function Da(a, b) {
for (var c = "", d = 0, g = 0; 0 != (g = a.getUint8(b)); ++b) d <<= 8, d |= g, g & 128 || (c += String.fromCharCode(d), d = 0);
0 != d && (c += String.fromCharCode(d));
return [c, b + 1]
}

// You get a TERRIBLE framerate if you remove the contents of this function
function Ea(a, b) {
setTimeout(function() {
var c = a.getUint16(b, !0),
d = 0;
a: for (; d < c; d++) {
for (var g = a.getUint16(b + 2 + 4 * d, !0), e = a.getUint16(b + 4 + 4 * d, !0), n = 0; n < N.length; n++) {
var l = N[n];
if (l[0] == g && l[1] == e) {
N.splice(n, 1);
continue a
}
}
I.push([g << 1, e << 1, t])
}
}, 100);
return b +
2 + 4 * a.getUint16(b, !0)
}

// Apparently not important
function Fa(a, b) {
!H.checked && setTimeout(function() {
for (var c = a.getUint16(b, !0), d = 0; d < c; d++) {
var g = a.getUint16(b + 2 + 8 * d, !0),
e = a.getUint16(b + 4 + 8 * d, !0),
n = a.getUint16(b + 6 + 8 * d, !0),
l = a.getUint16(b + 8 + 8 * d, !0);
O.push([g << 1, e << 1, n << 1, l << 1, t])
}
}, 50);
return b + 2 + 8 * a.getUint16(b, !0)
}

// Draws the level. Or at least, without it the level doesn't show up.
function Ga(a) {
buttonIndex = 0;
initialLoad = false;
a = a.data;
var b = new DataView(a);
switch (b.getUint8(0)) {
case 0: // If this doesn't run then you see two of your cursor. One of them lags behind
ha = b.getUint32(1, !0);
break;
case 1: // Without this, doors don't show up
var c;
ia = c = b.getUint16(1, !0);
ja = 100 <= c;
var d = [],
g;
for (g in F) F.hasOwnProperty(g) && d.push(g);
for (var e =
0; e < c; e++) {
g = b.getUint32(3 + 8 * e, !0);
var n = b.getUint16(7 + 8 * e, !0),
l = b.getUint16(9 + 8 * e, !0);
if (g != ha)
if (null != F[g]) {
for (var p = 0; p < d.length; p++)
if (d[p] == g) {
d.splice(p, 1);
break
}
g = F[g];
g.oldX = g.getX();
g.oldY = g.getY();
g.newX = n;
g.newY = l;
g.time = t
} else F[g] = new ka(n, l)
}
for (e = 0; e < d.length; e++) delete F[d[e]];
c = Ea(b, 3 + 8 * c);
g = b.getUint16(c, !0);
c += 2;
for (d = 0; d < g; d++) {
a: for (n = b.getUint32(c, !0), e = 0; e < r.length; e++)
if (r[e].id == n) {
var k = r[e];
if (1 == k.type)
for (var n = k.x | 0, l = k.y | 0, p = k.width | 0, k = k.height | 0, m = l; m < l + k; ++m)
for (var h =
n; h < n + p; ++h) --T[h + 400 * m];
r.splice(e, 1);
break a
}c += 4
}
g = b.getUint16(c, !0);
c += 2;
for (d = 0; d < g; d++) {
a: {
e = b.getUint32(c, !0);
for (n = 0; n < r.length; n++)
if (r[n].id == e) {
e = r[n];
break a
}
e = {
id: e
};
r.push(e)
}
c += 4;c = la(b, c, e)
}
c = Fa(b, c);
if (a.byteLength < c + 4) break;
aa = b.getUint32(c, !0);
break;
case 4: // Without this the level don't show
$();
W(b.getUint16(1, !0), b.getUint16(3, !0));
g = b.getUint16(5, !0);
c = 7;
for (d = 0; d < g; d++) e = {}, e.id = b.getUint32(c, !0), c += 4, c = la(b, c, e), r.push(e);
a.byteLength >= c + 4 ? G = Math.max(G, b.getUint32(c, !0)) : a.byteLength >= c + 2 && (G = Math.max(G, b.getUint16(c, !0)));
Z();
break;
case 5: // Without this things don't trigger unless you are drawing. Also, you can't click buttons.
W(b.getUint16(1, !0), b.getUint16(3, !0)), 9 <= b.byteLength ? G = Math.max(G, b.getUint32(5, !0)) : 7 <= b.byteLength && (G = Math.max(G, b.getUint16(5, !0))), Z()
}
}

// Without this, your position only updates if you click or draw
function Q() {
lastFrame = currentFrame;
currentFrame = new Date().getTime();

if (!(D || L || null == u || u.readyState != WebSocket.OPEN || k == J && q == K) && movementEnabled) {
var a = new ArrayBuffer(9);
b = new DataView(a);
b.setUint8(0, 1);
b.setUint16(1, k, !0);
b.setUint16(3, q, !0);
b.setUint32(5, G, !0);
u.send(a);
J = k;
K = q
}

if (auraEnabled) // Drawing cursor aura
drawAura(J, K);
}

// Without this clicking doesn't actually get transmitted to the server
function wa(a, b, numClicks) {
if (!D && null != u && u.readyState == WebSocket.OPEN) {
var c = new ArrayBuffer(9),
d = new DataView(c);
d.setUint8(0, 2);
d.setUint16(1, a, !0);
d.setUint16(3, b, !0);
d.setUint32(5, G, !0);
for (var i = 0; i < numClicks; i++) { u.send(c) } // Changed to click multiple times
}
}

function la(f, b, c) {
function d() { // Handles drawing stuff
if (c.type == 4 && initialLoad) {
c.x = f.getUint16(b, !0);
buttons[buttonIndex][0] = c.x
b += 2;
c.y = f.getUint16(b, !0);
buttons[buttonIndex][1] = c.y
b += 2;
c.width = f.getUint16(b, !0);
b += 2;
c.height = f.getUint16(b, !0);
b += 2

buttonIndex++;
} else {
c.x = f.getUint16(b, !0);
b += 2;
c.y = f.getUint16(b, !0);
b += 2;
c.width = f.getUint16(b, !0);
b += 2;
c.height = f.getUint16(b, !0);
b += 2
}
}
function g() { // Handles coloring stuff
for (var a = f.getUint32(b, !0).toString(16); 6 > a.length;) a = "0" + a;
b += 4;
c.color = "#" + a
}
var e = f.getUint8(b);
b += 1;
c.type = e;
switch (e) {
case 255:
break;
case 0: // Draws text
c.x = f.getUint16(b, !0);
b += 2;
c.y = f.getUint16(b, !0);
b += 2;
c.size = f.getUint8(b);
b += 1;
c.isCentered = !!f.getUint8(b);
b += 1;
e = Da(f, b);
c.text = e[0];
b = e[1];
break;
case 1: // May relate to cursor movement?
d();
var n = !c.color;
g();
var e = c.x | 0,
l = c.y | 0,
p = c.width | 0,
k = c.height | 0;
if (n)
for (n = l; n < l + k; ++n)
for (var m = e; m < e + p; ++m) ++T[m + 400 * n];
break;
case 2: // Draws exit points
d();
c.isBad = !!f.getUint8(b);
b += 1;
break;
case 3: // Handles the area triggers
d();
c.count = f.getUint16(b, !0);
b += 2;
g();
break;
case 4: // Something about buttons, but also affects doors and area triggers
d();
c.count ? c.count > f.getUint16(b, !0) && (c.lastClickAt = t) : c.lastClickAt = 0;
c.count = f.getUint16(b, !0);
if (initialLoad) buttons[buttonIndex-1][2] = 1;
b += 2;
g();
break;
case 5:
c.x = f.getUint16(b, !0);
b += 2;
c.y = f.getUint16(b, !0);
b += 2;
c.queue = [
[0, c.x, c.y]
];
c.potentialQueue = [];
c.explored = new Uint8Array(12E4);
c.img = a.createImageData(400, 300);
e = E.createElement("canvas");
e.width = 400;
e.height = 300;
c.canvas = e;
c.ctx = c.canvas.getContext("2d");
break;
default:
throw Error("Unknown object type " + e);
}
return b
}

function ea(a, b) {
if (-1 != J && -1 != K) {
var c = fa(J, K, a, b);
if (c.x != a || c.y != b) return !0
}
for (c = 0; c < r.length; c++) {
var d = r[c];
if (2 == d.type && !(k < d.x || q < d.y || k >= d.x + d.width || q >= d.y + d.height)) return !0
}
return !1
}

function ma() {
a.clearRect(0, 0, 800, 600);
a.save();
if (null != u && u.readyState != WebSocket.OPEN || L) {
var f;
if (null == u) f = "Click to begin";
else switch (u.readyState) {
case WebSocket.CONNECTING:
f = "Connecting";
break;
case WebSocket.CLOSING:
case WebSocket.CLOSED:
f = "Lost connection to server";
break;
default:
f = "Click to begin"
}
a.font = "60px NovaSquare";
a.fillText(f, 400 - a.measureText(f).width / 2, 315);
na();
oa(!1)
} else {
a.fillStyle = "#000000";
a.save();
a.globalAlpha = 1;
Ha();
for (f = 0; f < r.length; f++) {
var b = r[f];
if (0 == b.type) {
a.font = b.size + "px NovaSquare";
var c = b.x << 1,
d = b.y << 1;
b.isCentered && (c -= a.measureText(b.text).width / 2);
a.fillStyle = "#000000";
a.fillText(b.text,
c, d)
} else if (1 == b.type) a.fillStyle = b.color, a.fillRect(b.x << 1, b.y << 1, b.width << 1, b.height << 1), a.strokeStyle = "#000000", a.globalAlpha = .2, a.lineWidth = 2, a.strokeRect((b.x << 1) + 1, (b.y << 1) + 1, (b.width << 1) - 2, (b.height << 1) - 2), a.globalAlpha = 1;
else if (2 == b.type) a.fillStyle = b.isBad ? "#FF0000" : "#00FF00", a.globalAlpha = .2, a.fillRect(b.x << 1, b.y << 1, b.width << 1, b.height << 1), a.globalAlpha = 1;
else if (3 == b.type) {
var c = b.x << 1,
d = b.y << 1,
g = b.width << 1,
e = b.height << 1;
a.fillStyle = b.color;
a.globalAlpha = .2;
a.fillRect(c, d, g, e);
a.globalAlpha =
.5;
a.fillStyle = "#000000";
40 > b.width || 40 > b.height ? (a.font = "30px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 10)) : (a.font = "60px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 20));
a.globalAlpha = 1
} else if (4 == b.type) {
c = b.x << 1;
d = b.y << 1;
g = b.width << 1;
e = b.height << 1;
a.fillStyle = b.color;
a.strokeStyle = b.color;
a.globalAlpha = 1;
a.fillRect(c, d, g, e);
a.globalAlpha = .2;
a.fillStyle = "#000000";
a.fillRect(c, d, g, e);
a.globalAlpha = 1;
a.fillStyle = b.color;
var n = 150 > t - b.lastClickAt,
l = n ? 8 : 12;
a.fillRect(c + l, d + l, g - 2 * l, e - 2 * l);
a.strokeStyle = "#000000";
a.globalAlpha = .1;
a.beginPath();
a.moveTo(c, d);
a.lineTo(c + l, d + l);
a.moveTo(c + g, d);
a.lineTo(c + g - l, d + l);
a.moveTo(c, d + e);
a.lineTo(c + l, d + e - l);
a.moveTo(c + g, d + e);
a.lineTo(c + g - l, d + e - l);
a.moveTo(c, d);
a.rect(c, d, g, e);
a.rect(c + l, d + l, g - 2 * l, e - 2 * l);
a.stroke();
a.fillStyle = "#000000";
a.globalAlpha = .5;
50 > b.width || 50 > b.height ? (a.font = "35px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 13)) : (a.font = "45px NovaSquare", a.fillText(b.count,
c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 16));
n && (a.fillStyle = "#000000", a.globalAlpha = .15, a.fillRect(c + l, d + l, g - 2 * l, e - 2 * l));
a.globalAlpha = 1
} else 5 == b.type && (ga(!1), a.drawImage(b.canvas, 0, 0, 400, 300, 0, 0, 800, 600), ga(!0))
}
a.restore();
D || (a.font = "12px NovaSquare", a.strokeStyle = "#000000", a.fillStyle = "#FFFFFF", a.lineWidth = 2.5, f = ja ? "Area too full, not all cursors are shown" : 30 < ia ? "Area too full, drawing is disabled" : "Use shift+click to draw", a.globalAlpha = .5, a.strokeText(f, 10, 590), a.globalAlpha = 1, a.fillText(f,
10, 590), 0 != aa && (f = aa + " players online", b = a.measureText(f).width, a.globalAlpha = .5, a.strokeText(f, 790 - b, 590), a.globalAlpha = 1, a.fillText(f, 790 - b, 590)));
na();
if (!H.checked) {
a.save();
a.strokeStyle = "#000000";
a.lineWidth = 1;
t = +new Date;
for (f = 0; f < O.length; f++) b = O[f], c = 10 - (t - b[4]) / 1E3, 0 >= c ? (O.splice(f, 1), --f) : (1 < c && (c = 1), a.globalAlpha = .3 * c, a.beginPath(), a.moveTo(b[0] - .5, b[1] - .5), a.lineTo(b[2] - .5, b[3] - .5), a.stroke());
a.restore()
}
a.save();
for (var p in F) F.hasOwnProperty(p) && a.drawImage(P, sa(F[p].getX()) - 6, ta(F[p].getY()) -
6);
a.restore();
oa(!0)
}
a.restore();
A.requestAnimationFrame(ma)
}

function na() { // draws circles when you click
a.save();
a.strokeStyle = "#000000";
t = +new Date;
for (var f = 0; f < I.length; f++) {
var b = I[f],
c = (t - b[2]) / 1E3,
d = 1 - 2 * c;
0 >= d ? (I.splice(f, 1), --f) : (c *= 50, a.beginPath(), a.globalAlpha = .3 * d, a.arc(b[0], b[1], c, 0, 2 * Math.PI, !1), a.stroke())
}
a.restore()
}

function oa(f) {
if (D) a.save(), a.globalAlpha = 1, a.drawImage(P, B - 5, C - 5);
else {
var b = 0,
c = 0;
v != k || w != q ? (a.save(), f && (a.globalAlpha = .2, a.fillStyle = "#FF0000", a.beginPath(), a.arc(B + 2, C + 8, 20, 0, 2 * Math.PI, !1),
a.fill()), a.globalAlpha = .5, a.drawImage(P, B - 5, C - 5), a.restore()) : (b = B & 1, c = C & 1);
a.save();
f && (a.globalAlpha = .2, a.fillStyle = "#FFFF00", a.beginPath(), a.arc((k << 1) + b + 2, (q << 1) + c + 8, 20, 0, 2 * Math.PI, !1), a.fill());
a.globalAlpha = 1;
a.drawImage(Ia, (k << 1) + b - 5, (q << 1) + c - 5)
}
a.restore()
}

function ka(a, b) {
this.oldX = this.newX = a;
this.oldY = this.newY = b;
this.time = t
}

function pa(a) {
return a * a * (3 - 2 * a)
}

function fa(a, b, c, d) {
a |= 0;
b |= 0;
c |= 0;
d |= 0;
if (z(a, b)) return {
x: a,
y: b
};
if (a == c && b == d) return {
x: c,
y: d
};
var g = a,
e = b;
c = c - a | 0;
d = d - b | 0;
var n =
0,
l = 0,
p = 0,
k = 0;
0 > c ? n = -1 : 0 < c && (n = 1);
0 > d ? l = -1 : 0 < d && (l = 1);
0 > c ? p = -1 : 0 < c && (p = 1);
var m = Math.abs(c) | 0,
h = Math.abs(d) | 0;
m <= h && (m = Math.abs(d) | 0, h = Math.abs(c) | 0, 0 > d ? k = -1 : 0 < d && (k = 1), p = 0);
c = m >> 1;
for (d = 0; d <= m && !z(a, b); d++) g = a, e = b, c += h, c >= m ? (c -= m, a += n, b += l) : (a += p, b += k);
return {
x: g,
y: e
}
}

function z(a, b) {
return 0 > a || 400 <= a || 0 > b || 300 <= b ? !0 : T[a + 400 * b]
}

function Ja() {
for (var a = 0; a < r.length; a++) {
var b = r[a];
5 == b.type && Ka(b)
}
}

function Ka(a) {
function b(a, b, c) {
e.push([c, a, b]);
l[a + 400 * b] = !0;
g(a, b)
}

function c(a, b, c) {
p.push([c,
a, b
]);
l[a + 400 * b] = !0
}

function d(a, b) {
return 255 != k[4 * (a + 400 * b) + 3] && !l[a + 400 * b]
}

function g(a, b) {
var c = 4 * (a + 400 * b);
k[c + 0] = 255;
k[c + 1] = 153;
k[c + 2] = 153;
k[c + 3] = 255
}
for (var e = a.queue, k = a.img.data, l = a.explored, p = a.potentialQueue, r = e.length, m = 0; m < p.length; m++) z(p[m][1], p[m][2]) || (g(p[m][1], p[m][2]), e.push(p[m]), p.splice(m, 1), --m);
for (m = 0; m < r; ++m) z(e[m][1], e[m][2]) && (p.push(e[m]), e.splice(m, 1), --m, --r);
for (r = 0; 50 > r && 0 != e.length; ++r) {
for (var h = Number.POSITIVE_INFINITY, q = [e[0]], m = 1; m < e.length; ++m) {
var x = e[m][0];
.01 > Math.abs(x - h) ? q.push(e[m]) : x < h && (h = x, q = [e[m]])
}
for (m = 0; m < q.length; ++m) {
var x = q[m][0],
h = q[m][1],
s = q[m][2],
qa = e.indexOf(q[m]); - 1 != qa && e.splice(qa, 1);
0 < h && d(h - 1, s) && (z(h - 1, s) ? c(h - 1, s, x + 1) : b(h - 1, s, x + 1));
0 < s && d(h, s - 1) && (z(h, s - 1) ? c(h, s - 1, x + 1) : b(h, s - 1, x + 1));
400 > h + 1 && d(h + 1, s) && (z(h + 1, s) ? c(h + 1, s, x + 1) : b(h + 1, s, x + 1));
300 > s + 1 && d(h, s + 1) && (z(h, s + 1) ? c(h, s + 1, x + 1) : b(h, s + 1, x + 1));
0 < h && 0 < s && d(h - 1, s - 1) && (z(h - 1, s - 1) ? c(h - 1, s - 1, x + Math.SQRT2) : b(h - 1, s - 1, x + Math.SQRT2));
0 < h && 300 > s + 1 && d(h - 1, s + 1) && (z(h - 1, s + 1) ? c(h - 1, s + 1, x + Math.SQRT2) :
b(h - 1, s + 1, x + Math.SQRT2));
400 > h + 1 && 0 < s && d(h + 1, s - 1) && (z(h + 1, s - 1) ? c(h + 1, s - 1, x + Math.SQRT2) : b(h + 1, s - 1, x + Math.SQRT2));
400 > h + 1 && 300 > s + 1 && d(h + 1, s + 1) && (z(h + 1, s + 1) ? c(h + 1, s + 1, x + Math.SQRT2) : b(h + 1, s + 1, x + Math.SQRT2))
}
}
a.ctx.putImageData(a.img, 0, 0)
}
var y, a, ia = 0,
v = 0,
w = 0,
B = 0,
C = 0,
k = 0,
q = 0,
J = -1,
K = -1,
M = null,
H = null,
P = new Image;
P.src = "img/cursor.png";
var Ia = P,
D = -1 != A.location.search.indexOf("editor"),
I = [],
O = [],
t = 0,
ca = 0,
u = null,
ha = -1,
F = {},
aa = 0,
ja = !1,
Y = !1,
R = 0,
S = 0,
da = 0,
X = !1,
L = !D && !0,
T = new Uint8Array(12E4),
r = [],
N = [];
Array.prototype.remove =
function(a) {
a = this.indexOf(a);
return -1 != a ? (this.splice(a, 1), !0) : !1
};
var G = 0;
ka.prototype = {
oldX: 0,
oldY: 0,
newX: 0,
newY: 0,
time: 0,
getX: function() {
var a = this.newX - this.oldX,
b = (t - this.time) / 100,
b = pa(0 >= b ? 0 : 1 <= b ? 1 : b);
return this.oldX + b * a
},
getY: function() {
var a = this.newY - this.oldY,
b = (t - this.time) / 100,
b = pa(0 >= b ? 0 : 1 <= b ? 1 : b);
return this.oldY + b * a
}
};
var ra = function() {
function f() {
var a = 0,
b = 0,
c = v / 10,
d = w / 10;
n < c ? (c = Math.ceil(c), a = Math.floor(n)) : (c = Math.floor(c), a = Math.ceil(n));
l < d ? (d = Math.ceil(d), b = Math.floor(l)) :
(d = Math.floor(d), b = Math.ceil(l));
if (a > c) var e = c,
c = a,
a = e;
b > d && (e = d, d = b, b = e);
return {
sx: a,
sy: b,
fx: c,
fy: d
}
}

function b() {
e = !0;
n = v / 10;
l = w / 10
}

function c(a) {
return "0x" + parseInt(a.slice(1), 16).toString(16).toUpperCase()
}

function d(a, b, c, d, e) {
a = {
x: 10 * ~~(k / 10) - ~~(a / 2) + c,
y: 10 * ~~(q / 10) - ~~(b / 2) + d,
width: a,
height: b
};
for (var f in e) e.hasOwnProperty(f) && (a[f] = e[f]);
return a
}

function g(a, b) {
for (var c = null, d = Number.POSITIVE_INFINITY, e = 0; e < r.length; e++) {
var f = r[e];
if (f.hasOwnProperty("x") && f.hasOwnProperty("y") && f.hasOwnProperty("width") &&
f.hasOwnProperty("height")) {
var g = f.x + f.width / 2,
h = f.y + f.height / 2,
g = (a - g) * (a - g) + (b - h) * (b - h);
g < d && (d = g, c = f)
}
}
return c
}
var e = !1,
n = 0,
l = 0,
p = 1,
u = 200,
m = 150,
h = new Uint8Array(1200),
t = "#000000 #FF9999 #9999FF #FFFF99 #99FFFF #FF99FF #3333FF".split(" ");
E.addEventListener("mouseup", function() {
if (e) {
for (var a = f(), b = p, c = a.sy; c < a.fy; ++c)
for (var d = a.sx; d < a.fx; ++d) h[d + 40 * c] = b;
e = !1
}
});
E.addEventListener("mousemove", function() {});
A.generateCode = function() {
for (var a = "class Level? : public Level {\npublic:\n\tLevel?() : Level(" +
u + ", " + m + "){}\n\n\tvoid OnInit(){\n", a = a + ("\t\tstd::vector<LevelObject*> wallByColor[" + t.length + "];\n"), b = new Uint8Array(1200), d = [], e = 0; 30 > e; ++e)
for (var f = 0; 40 > f; ++f)
if (!b[f + 40 * e]) {
var g = h[f + 40 * e];
if (0 != g) {
for (var k = f; 40 > f && h[f + 40 * e] == g && !b[f + 40 * e];) b[f + 40 * e] = !0, ++f;
var l = f--,
p = l - k,
q = e++;
a: for (; 30 > e;) {
for (var n = k; n < l; ++n) {
if (h[n + 40 * e] != g) break a;
if (b[n + 40 * e]) break a
}
for (n = k; n < l; ++n) b[n + 40 * e] = !0;
++e
}
l = e - q;
e = q;
d.push({
x: 10 * k,
y: 10 * q,
width: 10 * p,
height: 10 * l,
color: g - 1
})
}
}
for (b = 0; b < d.length; b++) e = d, 0 ==
e.color ? a += "\t\tAddObject(new ObjWall(" + e.x + ", " + e.y + ", " + e.width + ", " + e.height + ", 0x000000));\n" : (f = c(t[e.color]), a += "\t\twallByColor[" + e.color + "].push_back(AddObject(new ObjWall(" + e.x + ", " + e.y + ", " + e.width + ", " + e.height + ", " + f + ")));\n");
for (b = 0; b < r.length; b++) d = r, 0 != d.type && (2 == d.type ? a += "\t\tAddObject(new ObjTeleport(LevelManager::GetNextLevel(this
), " + d.x + ", " + d.y + ", " + d.width + ", " + d.height + "));\n" : 3 == d.type ? (a += "\t\tAddObject(new ObjAreaCounter(wallByColor[" + d.colorCode + "], " + d.x + ", " + d.y +
", " + d.width + ", " + d.height + ", ", a += d.count + ", " + c(d.color) + "));\n") : 4 == d.type && (a += "\t\tAddObject(new ObjClickBox(wallByColor[" + d.colorCode + "], " + d.x + ", " + d.y + ", " + d.width + ", " + d.height + ", ", a += d.count + ", 1000, " + c(d.color) + "));\n"));
return a += "\t}\n};\n"
};
E.addEventListener("keydown", function(a) {
if (a.keyCode == 8) {
a.preventDefault();
if (message.length > 0) {
message = message.substring(0, message.length - 1);
messageDisplay.innerHTML = message;
}
}
else if (a.keyCode == 9) {
a.preventDefault();
}
if (D) {
var b = a.keyCode;
65 == b ? (--p, 0 > p && (p = t.length)) : 83 == b ? (++p, p > t.length && (p = 0)) : 66 == b ? 1 >= p || r.push(d(40, 40, 5, 5, {
type: 4,
color: t[p - 1],
colorCode: p - 1,
count: 5
})) : 90 == b ? r.pop() : 87 == b ? r.push(d(50, 50, -5, -5, {
type: 2,
isBad: !1
})) : 79 == b ? (u = k, m = q) : 78 == b ? 1 >= p || r.push(d(40, 40, 0, 0, {
type: 3,
color: t[p - 1],
colorCode: p - 1,
count: 1
})) : 37 == b ? (b = g(v, w), null != b && (a.shiftKey ? b.width -= 10 : (b.x -= 10, b.width += 10), 0 == b.width && r.splice(r.indexOf(b), 1))) : 39 == b ? (b = g(v, w), null != b && (a.shiftKey ? (b.x += 10, b.width -= 10) : b.width += 10, 0 == b.width && r.splice(r.indexOf(b), 1))) : 38 == b ? (b = g(v, w), null != b && (a.shiftKey ? b.height -= 10 : (b.y -= 10, b.height += 10), 0 == b.height && r.splice(r.indexOf(b), 1))) : 40 == b && (b = g(v, w), null != b && (a.shiftKey ? (b.y += 10, b.height -= 10) : b.height +=
10, 0 == b.height && r.splice(r.indexOf(b), 1)))
}
});
return {
renderEditor: function() {
if (D) {
a.save();
a.fillStyle = "#FF0000";
a.strokeStyle = "#FF0000";
a.lineWidth = 1;
a.globalAlpha = .09;
a.beginPath();
for (var b = 0; 400 > b; b += 10) a.moveTo((b << 1) + .5, 0), a.lineTo((b << 1) + .5, 600);
for (var c = 0; 300 > c; c += 10) a.moveTo(0, (c << 1) + .5), a.lineTo(800, (c << 1) + .5);
a.stroke();
a.lineWidth = 2;
a.beginPath();
a.moveTo(400.5, 0);
a.lineTo(400.5, 600);
a.moveTo(0, 300.5, 0);
a.lineTo(800, 300.5);
a.stroke();
a.lineWidth = 1;
a.globalAlpha = 1;
a.fillStyle = "#000000";
for (var d = f(), c = 0; 300 > c; c += 10)
for (b = 0; 400 > b; b += 10) {
var g = b / 10 | 0,
k = c / 10 | 0,
l = h[g + 40 * k];
e && g >= d.sx && g < d.fx && k >= d.sy && k < d.fy && (l = p);
0 != l && (a.fillStyle = t[l - 1], a.fillRect(b << 1, c << 1, 20, 20))
}
a.save();
a.globalAlpha = .09;
a.fillStyle = "#0000FF";
a.beginPath();
a.arc(u << 1, m << 1, 20, 0, 2 * Math.PI, !1);
a.fill();
a.restore();
a.save();
a.fillStyle = "#FFFFFF";
a.strokeStyle = "#000000";
a.lineWidth = 2.5;
a.font = "14px NovaSquare";
a.globalAlpha = .5;
a.strokeText("Current color: ", 10, 590);
a.globalAlpha = 1;
a.fillText("Current color: ", 10,
590);
0 == p ? a.fillText("ESR", 105, 590) : (a.fillStyle = "#000000", a.fillRect(104, 575, 22, 22), a.fillStyle = t[p - 1], a.fillRect(105, 576, 20, 20));
a.restore();
a.restore()
}
},
initEditor: function() {
y.addEventListener("mousedown", b)
}
}
}(),
Ha = ra.renderEditor,
La = ra.initEditor,
za = new Uint8Array(12E4);
Array.prototype.remove = function(a) {
a = this.indexOf(a);
return -1 != a ? (this.splice(a, 1), !0) : !1
};

function handleKeyboard(e) {
if ((e.keyCode >= 97 && e.keyCode <= 122) || e.keyCode == 32 || e.keyCode == 63 || e.keyCode == 58 || e.keyCode == 40 || e.keyCode == 41) {
message = message.concat(String.fromCharCode(e.keyCod
e));
messageDisplay.innerHTML = message;
return;
}
switch(e.keyCode) {
case 13:
drawWord(message, posX, posY);
message = "";
messageDisplay.innerHTML = message;
e.preventDefault();
break;
case 96: // Click all buttons
clickAllButtons();
break;
case 47:
movementEnabled = !movementEnabled
break;
case 45: // Toggle Aura
auraEnabled = !auraEnabled;
break;
case 43:
drawImage(posX, posY);
break;
case 42:
markerEnabled = !markerEnabled;
break;
default:
return;
}
}

function clickAllButtons() {
for (var i = 0; i < maxButtons; i++) {
if (buttons[0] == null) break;
wa(buttons[0], buttons[1], buttons[2]);
}
}

function drawAura(x, y) {
var dt = 360/(1000/40)/2;
if (u != null && u.readyState == WebSocket.OPEN) {
var g = new ArrayBuffer(9),
e = new DataView(g);
e.setUint8(0, 3);
e.setUint16(1, x+Math.sin(degToRad(auraTime+dt))*auraRadiu
s, !0);
e.setUint16(3, y+Math.cos(degToRad(auraTime+dt))*auraRadiu
s, !0);
e.setUint16(5, x+Math.sin(degToRad(auraTime))*auraRadius, !0);
e.setUint16(7, y+Math.cos(degToRad(auraTime))*auraRadius, !0);
u.send(g)
}

auraTime += dt;
}

function degToRad(deg) {
return deg * (Math.PI / 180);
}

function radToDeg(rad) {
return rad * (180 / Math.PI);
}

var drawIndex = 0;
function drawImage(x, y) {
setTimeout(function () {
var g = new ArrayBuffer(9),
e = new DataView(g);

e.setUint8(0, 3);
e.setUint16(1, x+imgData[drawIndex][1]*imageScale, !0);
e.setUint16(3, y+imgData[drawIndex][0]*imageScale, !0);
e.setUint16(5, x+imgData[drawIndex][3]*imageScale, !0);
e.setUint16(7, y+imgData[drawIndex][2]*imageScale, !0);
u.send(g);

drawIndex++;
if (drawIndex < imgData.length)
drawImage(x, y);
else
drawIndex = 0;
}, 15)
}

function drawLetter(a, x, y) {
var letter = alphabet[a];

if (letter == null)
return;

var g = new ArrayBuffer(9),
e = new DataView(g);

for (var i = 0; i < letter.length; i++) {
e.setUint8(0, 3);
e.setUint16(1, x+alphabet[a][1]*fontSize, !0);
e.setUint16(3, y+alphabet[a][0]*fontSize, !0);
e.setUint16(5, x+alphabet[a][3]*fontSize, !0);
e.setUint16(7, y+alphabet[a][2]*fontSize, !0);
for (var j = 0; j < 4; j++) { u.send(g); }
}
}

var messageDisplay;
var message = new String();
var wordIndex = 0;
function drawWord(s, x, y) {
setTimeout(function () {
drawLetter(s.charCodeAt(0), x, y);
wordIndex++;
if (s.length > 0)
drawWord(s.substring(1, s.length), x+fontSize*3, y);
else {
wordIndex = 0;
letterOffset = 0;
}
}, 20);
}

function doit() {
document.body.innerHTML += '<div id="messageDisplay"></div>';
messageDisplay = document.getElementById("messageDisplay");

y = E.getElementById("canvas");
a = y.getContext("2d");
try {
A.top.location.origin != A.location.origin && ba()
} catch (f) {
ba()
}
y.onmousemove = ua;
y.onmousedown = va;
y.onmouseup = xa;
M = E.getElementById("noCursorLock");
H = E.getElementById("noDrawings");
null != localStorage && (M.checked = "1" == A.localStorage.getItem("noCursorLock") ? !0 : !1, H.checked = "1" == A.localStorage.getItem("noDrawings") ? !0 : !1);
A.onbeforeunload = ya;
y.requestPointerLock = y.requestPointerLock || y.mozRequestPointerLock || y.webkitRequestPointerLock;
y.style.cursor = "none";
La();
D || null == u && (u = new WebSocket("[link]"), u.binaryType = "arraybuffer", u.onopen = Aa, u.onmessage = Ga, u.onclose =
Ba, u.onerror = Ca);
setInterval(Q, 50);
setInterval(Ja, 40);
A.requestAnimationFrame(ma)

document.onkeypress = handleKeyboard;
}

doit();
(odpovědět)
Cursor | 89.24.152.*19.11.2015 19:20
re: Hack na cursor.io#
To se v tom fakt nikdo z vás nevyzná? :D
(odpovědět)
Cursor | 89.24.152.*22.11.2015 12:13
re: Hack na cursor.io#
A co takhle říct jaké hodnoty chceš sakra přepsat ?
(odpovědět)
milgar | E-mail27.3.2016 16:28
re: Hack na cursor.io#
nebolo by lepšie dať link na 1 riadok?
[link]
zvyčajne je u takýchto ˇhackovˇ návod k obsluhe
(odpovědět)
extio | E-mail10.4.2016 20:56
re: Hack na cursor.io#
Nebo spíš vysvětlit jaký mají jednotlivé hodnoty dopad na hru když se přepíší :) Co znamenají..
(odpovědět)
Cursor | 89.24.152.*12.8.2016 23:37

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